Archive for May, 2005

Two and Three Quarter Pigs

Monday, May 23rd, 2005

Yeah, there were some bugs here and there, plus I had some ideas for the shelters after my implementation of the warehouses in 2.5, so I made 2.75. One bugfix (I buggered the sprite numbers in one station orientation), and some new features. Mostly prepping for new suburban station sprites yet again. So eat up peoples.


Similar story to last time. Just some added features.

The download can be found in the same place as the last one. Different filename ofcourse ;).

Two and a Half Pigs

Sunday, May 22nd, 2005

People kept asking me, “How is pgs coming along?”, “Made any progress on pigs?”, etc etc, on IRC, to which I always responded: “pgs v1.2 pre3 aint coming ’till Corny (Cornelius) and Astath get me their damn sprites”. Thats not to say I didnt stop working on P:GS in the meanwhile, I’ve been tweaking and fiddling with the .grf’s to get the most out of them. I also did a bit of graphical tweaking as well (I can pixel paint to some degree aswell as code ;) ). The result: P:GS v1.2 pre2.5. Two and a half Pigs. This release is mostly a testbed for some new functionality that will go into pre3, in particular, Born got me some new sprites to toy with, and I’m laying the foundations for what the Suburban class will look like once Corny gets me his sprites. So have fun, I command it.


New suburban station functionality in display here. The ‘Dual’ type will get a lot of use.

Download can be found on the TT-Forums, as well as the files section.

Changes

Saturday, May 21st, 2005

Changes changes, always changes. Well, I got fed up with my old site. So much out-dated crap on there. Since I couldnt be stuffed correcting everything, I thought, fuck it. Ill start again. Im using a nice xhtml/css template now. Hopefully I will learn a bit when I bend it towards my own uses. Keep an eye on this space. Or dont, I dont care.


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